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Finally, it has happened. A major thing that separated PC Fallout to console Fallout has been bridged (well, partially). Ever since Todd Howard announced at Microsoft’s E3 2015 Press Conference that mods will be coming to the Xbox One, players that have never had modding capabilities have been dying for a chance to get them.
- Best Fallout 4 Console Mods
- Fallout 4 Xbox Mod Load Order
- Fallout 4 Console Mods List
- Fallout 4 Mod Load Order Guide
- Console Mod Load Order
- Fallout 4 Mod Load Order Xbox
Fallout 4 Mod List & Load Order Below is the list of Fallout 4 workshop mods I use for building. The order they are listed in on this page is the exact same as my current load order. Apr 16, 2020.
Bethesda’s website, which is hosting the mods, has been under a heavy load as of late, which has caused outages. It seems they fixed the problem, which is why we waited a day to report on it.
You can view information about the official Creation Kit in the video below.
Now, to be fair, the mods available on Xbox One don’t even come close to the numbers available on PC. However, there’s still MANY, MANY mods to take advantage of, with the numbers growing every day. It also seems all of the most popular PC mods are finding their way, one way or another, into the console version.
Unfortunately, I have no way of testing out the mods, as I don’t have an Xbox One. However, through thorough research, I’ve come to find out the best mods to get you all started. It also helps to mention that PS4 console mods will hopefully be coming in the near future.
Full Dialogue Interface
This one tells you what your character will say during dialogue, instead of how Bethesda implemented dialogue, where it’s a brief summary of what will be said. Search it up on your Xbox One or add it to your library here. Mods description reads:
Best Fallout 4 Console Mods
The Full Dialogue Interface mod makes the game display the full lines of what your character is going to say in conversation, instead of just a paraphrase. It also revamps the interface so that the game will now display dialogue options in a list.
via Bethesda.net (Mod by Cirosan)
Modern Firearms (Gunsmith Edition)
This one is fairly simple yet incredibly cool. Add it to your library here. The mods description reads:
Shortest instruction of this mod:
- Added 25 weapon PLATFORMS in the game, not 25 weapons.
- Loot from enemies, buy from vendors, SCRAP those modern guns for custom components.
- Script is implanted in version 3, however you need an introduction of it. It’s currently unavailable for console.
- Put this mod in the bottom of load order if possible.
Unofficial Fallout 4 Patch
The community knows what they want, and thanks to Bethesda’s modding tools, they’re able to get exactly that. Add it to your library here. Mods description reads:
A comprehensive bugfixing mod for Fallout 4. The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.
via Bethesda.net (Mod by Arthmoor)
Snap’n Build
Let’s face it. Bethesda’s settlement building could use some work. Add it to your library here. Mods description reads:
Build your own “Greenhouse”, “Bunker”, Industrial style bridges and rooms, “Capsule” homes, solid looking brick houses. Shack windows and roofs. And a lot more in the “Real Estate” module – balconies, posts, railings, luxury and still lore friendly interiors, stairs, etc… In-game configuration menu which allows you to actually control what you see in your “workshop” menu. No more over-cluttering menu with unneeded items!
Any Mod Any Weapon
This one is just plain fun. No bones about it. Add it to your library here. Mods description reads:
This mod Randomizes the weapons of the enemies of the commonwealth as if there using the AnyWeaponAnyMod Mod and is compatible with the mod as well.
via Bethesda.net (Mod by darthvergil) Marathon gsar serial number.
This article explains what 'load order' is, how you can adjust and how it should be.
Importance of Load Order and when you should start adjusting it
Load order can be extremely important, it can be the difference between 'playing the game' and 'crashing every time you run the game'. You probably won't have to adjust the load order often if you run like 2-3 mods but if you've got 5+ mods you may have to adjust it, load order isn't just for people that create mods, it's mostly for people that USE mods.
Tools needed to adjust the load order
Grab Timeslip's Fallout Mod Manager here, not only is this tool vital to adjusting load order but it's also very handy when managing or making mods.
What is Load Order
Load order is like the name suggests the order your mods are loaded into the game in, the mods at the top of the load order will be loaded into the game first, the mods at the bottom will be loaded last.
How does Load Order work
For example, let's say you put a piece of white paper down on the floor, then you put a rock on top of that, if you placed the objects in the 'White Paper -> Rock' order you will be able to see both the rock and the paper at the same time.
Fallout 4 Xbox Mod Load Order
If you however place the rock down first, THEN the piece of white paper the paper will cover the rock and you won't be able to see the rock. That's basically what load order is, the piece of white paper is Fallout3.esm and the rock is YourPlugin.esp, you've got to adjust the load order so you see all your objects.
Let's say you use a mod that gives Moira Brown of Megaton a blue hat, then you have Fallout3.esm which basically creates Moira and gives her a brown hat, if you load the plugin that gives moira a different hat FIRST then what will happen is:
WRONG Load Order:
- YourPlugin.esp: Loads, Moira doesn't exist, she doesn't get the blue hat.
- Fallout3.esm : Loads, Creates Moira, Gives Moira a brown Hat.
If you load Fallout3.esm first, then YourPlugin.esp:
RIGHT Load Order:
- Fallout3.esm : Loads, Moira is Created, is given a brown hat.
- YourPlugin.esp: Loads, overwrites Moira's brown hat, gives her a blue hat.
Example Load orders of a few popular mods / DLC
![Mod Mod](https://i.fokzine.net/upload/16/12/161215_104357_Fallout_4_PlaceableNPC2s.png)
RIGHT Load Order:
- Fallout3.esm :Loads, creates all the vanilla weapons, gameplay options etc.
- Fallout Overhaul Kit (FOOK) :Loads, modifies all vanilla weapons, gameplay options etc
WRONG Load Order:
- Fallout Overhaul Kit (FOOK) :Loads, tries to modify all vanilla weapons, gameplay options etc
- Fallout3.esm :Loads, creates all the vanilla weapons, gameplay options etc, overwrites everything FOOK did.
When SHOULDN'T Fallout3 be first in the load order?
Those are only in extremely rare cases, it should be specified by the author, I'm not sure if there are any mods so far that have to be loaded first.
Mods that require other mods to run
If you've got mods that require other mods to run then the mod required to run should be loaded before the mod that requires that mod to run.
Example:
- Fallout3.esm
- WeaponModKits.esp
- WeaponModKitsADDON.esp
More example load orders:
Fallout 4 Console Mods List
- Fallout3.esm
- DLC's.esm
- Unofficial Fallout 3 Patch.esp
- FOOK.esm
- MMM.esm
Fallout 4 Mod Load Order Guide
Well, I think that's all, PM me if you see any errors
Console Mod Load Order
References
Fallout 4 Mod Load Order Xbox
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